Blaster is the name of the twin-stick shooter I wrote as a break from building the Big Game (which needs a better name!). Since that game is going to take me a very long time to build I figured I should take a break and build something simple and fun that wouldn’t take me very long to complete, relatively speaking.
I also wanted to take the opportunity to write out a tutorial of sorts around how I put the game together, what my design decisions were, and what tools I used and found useful.
Blaster uses Phaser and a host of web-based technologies.
Here is the repository for the project.