Pages tagged “Ai”
This post is the second in a series I’m writing about scripting the AI in my game, Gemini Rising. This one is about behavior trees.
This post is the first in a series I’m writing about scripting the AI in my game, Gemini Rising. This one covers scripting with
setfenvand Lua coroutines.
When I went looking for articles about game AI that went beyond the most basic level I had a hard time finding any. Most articles were more interested in defining one basic concept and providing an easy, “Hello World” example than diving deep into solving real problems in a real game.
I’d like to change that for future programmers like me looking for guidance.