Pages tagged “Ai”

  1. Gemini Rising AI - Behavior Trees

    This post is the second in a series I’m writing about scripting the AI in my game, Gemini Rising. This one is about behavior trees.

  2. Gemini Rising AI - Lua Scripting

    This post is the first in a series I’m writing about scripting the AI in my game, Gemini Rising. This one covers scripting with setfenv and Lua coroutines.

  3. Gemini Rising AI - Introduction

    When I went looking for articles about game AI that went beyond the most basic level I had a hard time finding any. Most articles were more interested in defining one basic concept and providing an easy, “Hello World” example than diving deep into solving real problems in a real game.

    I’d like to change that for future programmers like me looking for guidance.