1. Artificial Intelligence

    1 min read

  2. Technology

    1 min read

  3. Part Three, Enemies and AI

    In which I write about enemy AI.

    5 min read

  4. Part Two, Shooting and Explosions

    In which I implement shooting and explosions.

    4 min read

  5. Part One, The Player

    In which I cover the first bit of significant development of the game.

    3 min read

  6. Introduction

    In which I write about why I started creating Blaster.

    2 min read