Pages tagged “gemini-rising”

  1. Gemini Rising AI - Goal-Oriented Action Planning

    This post is the (long overdue) third post in a series I'm writing about scripting the AI in my game, Gemini Rising. This one is about goal-oriented action planning, or GOAP.

    18 minute read

  2. Gemini Rising AI - Behavior Trees

    This post is the second in a series I'm writing about scripting the AI in my game, Gemini Rising. This one is about behavior trees.

    15 minute read

  3. Gemini Rising AI - Lua Scripting

    This post is the first in a series I'm writing about scripting the AI in my game, Gemini Rising. This one covers scripting with setfenv and Lua coroutines.

    8 minute read

  4. Gemini Rising AI - Introduction

    When I went looking for articles about game AI that went beyond the most basic level I had a hard time finding any. Most articles were more interested in defining one basic concept and providing an easy, “Hello World” example than diving deep into solving real problems in a real game. I'd like to change that for future programmers like me looking for guidance.

    2 minute read

  5. Gemini Rising: The Stats

    I thought it'd be interesting to include stats about the game as I develop it.

    2 minute read

  6. Announcing Gemini Rising, my new game

    The name of the Big Game that I've been working on for forever is “Gemini Rising". Here's the game's home page.

    1 minute read

  7. Gemini Rising

    Gemini Rising is a Metroidvania with crafting elements and procedural generation that I'm working on. It should be out “soon”.

    1 minute read