Pages tagged “Gemini Rising”

  1. Gemini Rising AI - Behavior Trees

    This post is the second in a series I’m writing about scripting the AI in my game, Gemini Rising. This one is about behavior trees.

  2. Gemini Rising AI - Lua Scripting

    This post is the first in a series I’m writing about scripting the AI in my game, Gemini Rising. This one covers scripting with setfenv and Lua coroutines.

  3. Gemini Rising AI - Introduction

    When I went looking for articles about game AI that went beyond the most basic level I had a hard time finding any. Most articles were more interested in defining one basic concept and providing an easy, “Hello World” example than diving deep into solving real problems in a real game.

    I’d like to change that for future programmers like me looking for guidance.

  4. Gemini Rising: The Stats

    I thought it’d be interesting to include stats about the game as I develop it.

  5. Announcing Gemini Rising, my new game

    The name of the Big Game that I’ve been working on for forever is “Gemini Rising”.

    Here’s the game’s home page.

  6. Gemini Rising

    Neato screenshot of game

    Gemini Rising is a Metroidvania with crafting elements and procedural generation that I’m working on. It should be out “soon”.